Universal weapons list

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Universal weapons list

Post  Rasher204 on Sun Oct 03, 2010 1:10 pm

-Smaller weapons-

Name: Makibishi
Appearance: Small but very sharp little Jacks or Pyramid shaped pieces of metal contained in a bag or pouch
Rank: E
Special Abilities: none
Origin: Definitely more of a distraction if anything. Makibishi, also known as caltrops and so on, are small metal tacks that shinobi normally throw on the ground behind them when trying to flee, thus following opponenets step onto the tacks, cutting their feet up. These are easily noticed, but sometimes they can be used to hinder others.

Name: Shuriken
Appearance: Typicaly Shuriken are four pointed metallic stars with sharp edges and points with a hole in the center but other shapes have been seen in the shinobi world
Rank: E
Special Abilities: none
Origin: A basic projectile. Shurikens are star shaped and normally have four points each side. They are sharp and can be used as a basic weapon or even for distracting opponents. A basic ninja accessory. While a kunai can only be thrown in a straight arc, shurikens can for example hit targets around corners.

Name: Senbon needles
Appearance: Somewhat long, slender needles of a sturdy, sharp metal about the size of a kunai
Rank: (this may not exceed the rank of your character, remember)
Special Abilities: none
Origin: Normally shinobi choose between senbon needles and kunai. The diffrence is quite obvious. Senbon needles are small and slender, much like long toothpicks, and take quite alot to wary down the opponent, though they are much harder to see and dodge. Senbon are not seen nearly as often, though, because they require much more skill and knowledge for effective use.

Name: Kunai
Appearance: Small knives with a spade like blade, a thinner bandaged handle with a ring on the end, nothing fancy but plenty effective
Rank: E
Special Abilities: none
Origin: One of the most common weapons among shinobi, Kunai are small daggers. They are made of metal and, if they make contact with the target, can be quite painful. Though they are much larger than either of the above three, and thus, are easier to dodge. Mainly, kunai are used as distraction. Kunai are good for both long-distance and close-combat fighting but they can only be thrown in a straight arc.

Name: Boken (wooden/bamboo swords)
Appearance: Modeled after standard Japanese swords (namely the katana) the boken is made out of a solid wood or a few sticks of bamboo with the trademarked shape of the katana
Rank: E
Special Abilities: none
Origin: A wooden sword, often used in place of a Katana. A bokuto is often used for training situations. Despite its inability to cut, a bokuto can cause a decent amount of damage if swung with enough force.

Name: Tanto
Appearance: The smallest katana shaped blade, a defensive sword that is almost knife sized
Rank: E
Special Abilities: none
Origin: A relatively short sword, enabling the user swift movement. The tanto is mostly used as a sword for defense, not capable of fencing on long range with a larger sword, and should be handled as such.

Name: Scalpel
Appearance: Almost brush like in shape with a very long handle and short, very sharp blade on the end
Rank: E
Special Abilities: none
Origin: Description: Usually a tool for surgeons and medic-nin, a scalpel can act as an improvised weapon by those skilled in its use. While a scalpel is about as long as a senbon needle, the blade itself is only an inch long, though razor sharp. A scalpel can be thrown, but cannot pierce as far as a senbon or kunai.

Name: Sai
Appearance: Trident-shaped daggers, each of the three points capable of dealing major damage. Usually, these weapons are handled in duals, and held either between the knuckles or simply at the handles, accompanied by a quick, hard hitting fist style that makes the sai appear as hand claws. Sais are primarily meant to be used as stabbing weapons and are less good for cutting and slashing. The trident shape makes the weapon good to catch swords with.
Rank: E
Special Abilities: None
Origin: originally used in farming the sai were later adapted in to a handheld weapon and are among the less common in the shinobi world

Name: Blowgun and darts
Appearance: A long wooden tube with an assortment of metal darts
Rank: E
Special Abilities: none (poison is seprite)
Origin: Usually just a wooden or metal pipe, these blowguns, varying in length between 3 inches and 20 inches, are used to blow air into one side, so a dart will shoot out at the other side. Darts itself can be drenched in poison, or simply be sharp. Eitherway, this is a very lethal weapon if used by a pro.

Weapons

Name: Double edged kunai
Appearance: a larger, double sided kunai with a handle in the middle
Rank: D
Special Abilities: none
Origin: A kunai designed more for close combat, weighted and formed for durability and power

Name: Razor wire
Appearance: a spool of silvery wire
Rank: D
Special Abilities: none
Origin: Simple yet deadly, razor wire is string designed to be sharp enough to easily cut through flesh. Razor Wire, like string, is relatively easy to break. However, direct contact with the skin (assuming any force is exerted on the wire by the body) will cut into the skin and could, if placed correctly, prove lethal.

Name: Tessen (Fans)
Appearance: Any weaponized paper or cloth fan
Rank: D
Special Abilities:
Origin: Another strange, yet useful weapon, example being Teamri of the Sand. She was able to control a vast list of wind jutsus at her disposal, using the sheer force of her massive fan to create the wind needed. Fans range from small to large, and usually have some form of design on them. One large fan or a number of smaller fans can be held.

Name: Kama (scythes)
Appearance: A one foot long wooden handle with a curved blade on the top
Rank: D
Special Abilities: none
Origin: The shape of Kamas reminds of pickaxes. Not only are Kamas deadly weapons in close combat, but are also good throwing weapons and tools to climb with. They are twice as deadly when used as a pair.

Name: Muchi (whips and chain whips)
Appearance: long bands of leather or chain with handles
Rank: D
Special Abilities: leather or metal (specify)
Origin: A long type of leather whip with hard covered handle, these weapons can be of minimum 3 feet length, and maximum of 15 feet, rolled up. The longer it is, the harder it can it, but the more difficult and slow it is to pull back out of an attack again. The most powerful types of whips are capable of cutting flesh and bone, even, and are usually accompanied by a hook or blade on the end point, A chain whip made of titanium which is 50% lighter and 30% stronger than steel. A chain whip is less flexible than a leather whip but it is much harder for the enemy to cut or destroy it.

Name: Knuckle hand blades
Appearance: Bladed brass knuckles with an added edge off to one side
Rank: C
Special Abilities: none
Origin: These are probably easiest referred to as brass knuckles, or in this case iron knuckles, yet a long blade extends from the side of it as well. Though it requires alot of close range action. This weapon is ideal for users who specialize in Taijutsu.

Name: Fuuma shurikens
Appearance: oversized shurikens
Rank: D
Special Abilities: None
Origin: Fuuma shurikens vary quite a bit, one of the most famous being the Evil Wind Shuriken used by the Uchiha. Fuuma shurikens are simply, over sized shurikens. Though one would presume they are large, and thus, more damaging, due to their size they are quite easily dodged, though they make quite a useful distraction, and sometimes, a useful weapon if used correctly.

Name: Tonfa
Appearance: essentially a bar or cylinder with a handle jutting out at a right angle, the tonfa are three inches longer than the fore arm on each side and have a knob on the far end of the handle
Rank: D
Special Abilities: wood or metal
Origin: Tonfa, in one form or another, have been around since the inception of martial arts. A typical Tonfa might be a flat cut, or circular cut wood plank, about 24 inches in total length, with a handle projecting perpendicular, several inches in from one of the ends.

Name: Neko-te
Appearance: Concealed as false fingernails that expand to claws
Rank: D
Special Abilities: none
Origin: The Neko-te were usually used by the kunoichi (female ninja). The weapon was comprised of strong iron fingernails that were fastened into leather bands fitted on the fingers, but later evolved in to synthetic nails containing blades and resembled claws (not like that of of the shuko ashiko) and were also dipped in poisons. The eyes were a favorite spot for slashing. (Poison must be bought separately.)

Name: Wakizashi
Appearance: A single hand Katana, often confused for the oridnal
Rank: D
Special Abilities: none
Origin: A sword of just below average length, balanced between offensive and defensive use. A wakizashi is mostly carried as a secondary weapon along with a katana, and is oftenly used for rites of seppuku. It possessed a better range than the Tanto, but is still not as long as a Katana.

Name: Katana
Appearance: a long flat, single edged blade with a slight curve and rounded gaurd
Rank: C
Special Abilities:
Origin: The well known long sword, used as both offensive and defensive tool. It is the most used sword type of all, and seen in many various styles.

Name: Nodachi
Appearance: The longest of the samurai based swords, the Nodachi is well over the length of the katana but essentially the same otherwise
Rank: B
Special Abilities: none
Origin: created as a field sword the nodachi is entirely made for battle being the longest of its set

Name: Yari (spears)
Appearance: any weapon with a pole handle and pointed metal end
Rank: C
Special Abilities: none
Origin: Another common weapon in the shinobi world. Spears can be everything from the basic staff with a metal pike at the end, to a extremely long sword. They vary quite a bit, and require much more work to master than a normal sword, so most tend to stray from them, however, they give quite alot of range to those willing to take the time to master them, and can prove quite a powerful force if used correctly.

Name: three section staff
Appearance: a more robust and larger variation on the nunchaku, contain three larger sections
Rank: D
Special Abilities:
Origin: Three iron or wooden poles, each about 14 inches long, connected by 3 or 4 inch long small chains. This is a lethal bashing weapon, capable of causing severe damage to the enemy.

Name: Kusarigama (or chain scythe)
Appearance: traditionally the Kusarigama is a curved kama (handle with a protruding scythe like blade) on the end of a long chain with a weight on the other end though there is much variation
Rank: C
Special Abilities: none
Origin: A term used for various weapon pieces combined by a chain. In this case, we speak of Kusari Kama, connecting a long stick to a sickle with a long chain. The chain can be fitted inside the stick to make it function as a regular hand scythe.

Name: Chigiriki
Appearance: This weapon is a 2 foot long straight stick, with a two and one half foot chain attached to the top with a ball with spikes. This weapon is considered to be the japanese morning star.
Rank: C
Special Abilities: none
Origin: This weapon is considered to be the japanese morning star. The chain could be fitted in side the stick like the Kusarigama, and used as a mace.

Name: Bow and arrows
Appearance: A curved piece of wood or metal fitted with a string which fires small wooden sticks with sharp metal ends
Rank: C
Special Abilities: none
Origin: A weapon hardly seen in the shinobi world. Though they are rarely used, one is promised a safe distance from their opponent, as long as they can aim and strike properly. Basic arrows are included with the weapon, but there are additional expansions on the arrows that can be found as well.

Name: Bo (staff)
Appearance: a long wooden (sometimes metal) pole
Rank: D
Special Abilities: none
Origin: A long slender pole that is used in fighting. Quite often the mark of someone adept at melee combat concentrated at somewhat longer rangers. A bo/staff can be made out of anything from simple wood to complex steel.

Name: Extending staff
Appearance: like an ordinary metal staff with horizontal lines going down the middle
Rank: C
Special Abilities: The pole can be made to extend to a certain length
Origin: Used to trick opponents in to thinking that the weapon is only so long so as to catch them off guard this weapon has many other practical uses

Name: nunchaku
Appearance: Simply put, these are two sticks or rods with a rope or chain in the middle.
Rank: E
Special Abilities: none
Origin: Mostly used in pairs, these weapons deliver heavy bashing damage, but should not be taken lightly by the user; many a nunchaku using rookie has been hit by his own weapon...

Name: Extending spear
Appearance: A typical spear of five feet length, with a foot long blade
Rank: C
Special Abilities: concealed retractable chain
Origin: the yari usually has a chain inside the handle, making it a powerful bladed whip on sudden surprising moments.

Name: Oobaga (Scythes)
Appearance: long handles with curved perpendicular blades
Rank: C
Special Abilities: none
Origin: This weapon is the bigger and longer version of the single handed scythe. Usually held by two hands, this weapon is prominent for its range and hooking ability. This is also the legendary weapon of the Shinigami.

Name: Harmonics glove
Appearance: The harmonics glove appears as a single large arm guard. The interior is hollow, and the surface porous, designed in such a way as to promote the amplification and spread of sound waves for use in sound ninjutsu
Rank: B
Special Abilities:
Origin: . The vibrations of air in the glove form into powerful sound waves that quickly reach to the opponent's eardrums, potentially causing nausea and disorientation.

Name: Naginata
Appearance: An extremely long spear, the naginata normally is shaped like a halberd, it's tip more of a dager than it would be a simple spiked triangular point.
Rank: B
Special Abilities: extreme size
Origin: powerful in use, and, thanks to it's balanced outline, quick to use, on the contrary to regular spears.

Name: Ono (great battle axe)
Appearance: A 4 feet long staff with a heavily sized blade on top, these are the asian battle axes.
Rank: B
Special Abilities: extreme size
Origin: Easily capable of bashing through castle gates, slam down complete horses, and so on. To wield this heavy weapon, though, one has to be of great physical size and power.

Name: Cleaver sword
Appearance: an oversized, flat blade
Rank: A
Special Abilities: extreme size
Origin: A massive type of sword that is often seen being used by Mist Swordsmen. The blade is almost 6 feet long and very thick and broad, making the sword very heavy and hard to carry and swing. However, by sacrificing speed and agility, the Cleaver sword gains tremendous cutting power to easily cut anything that comes in its path, whether it is humans or swords makes no difference. Parrying a Cleaver Sword is almost impossible as the opponent’s blade will most definitely break. The broad blade also offers the sword to be used as a shield against projectiles.
Note: Characters with lower Strength will have trouble using this weapon.

-Items and Tools-

Name: Seeds
Appearance: Various shapes and sizes of seeds contained in a bag or pocket, typically fed chakra to grow for use in jutsu
Rank: E
Special Abilities: none
Origin: Most Grass nin and some Stone nin need seeds for their jutsus so they carry around pouches or small bags of seeds wherever they go. This can assist them with various jutsu that they may have.

Name: Explosive pouches
Appearance: Very small bags with a red symbol on them
Rank: E
Special Abilities: none
Origin: Pretty similar to, but weaker than, the explosive tags. Explosive pouches are tiny bags containing explosive powder and have a small hook on them. These pouched are roughly the size of a golf ball. They can discretely be attached on an enemy or surface without them noticing anything until its too late. The explosion they cause is very small and does not hurt the enemy much but will stun them severely.

Name: Strings
Appearance: Spools of very thin threads made of metal
Rank: E
Special Abilities: none
Origin: Thin wires, nearly invisible to the untrained eye, these strings are used for various purposes. Quite sturdy and powerful, they however can easily be cut, but, in turn, can used as a weapon.

Name: Sealing tags
Appearance: Very much like blank explosive tags sealing tags are rectangular slips of paper with an inscibed border and a seal that the user made beforehand, thease can be made to have a varriety of effects based on which jutsu is used with them
Rank: D
Special Abilities: can amplify seals and be used in sealing jutsu
Origin: Used in fuuninjutsu (the art of seals) as well as in sealing techniques, an uncomon item usefull only in the hands of someone who has mastered them

Name: Scrolls
Appearance: Rolls of paper with rods in the center for structure
Rank: E
Special Abilities: None until used in a jutsu, can be used in somons, fuujitsu or to store raw materials (please specify if the scrolls contain any items)
Origin: Another basic item. Scrolls are used for various things such as containing, sealing, summoning, and simply containing lessons on jutsu inside them. Beyond being useful for writing on, scrolls may also contain the excess items needed for projectile ninjutsu and may even be used to seal and summon other items in a character's inventory.

Name: Bells
Appearance: Small metallic round bells affixed to things with a string
Rank: E
Special Abilities: none
Origin: A basic item really, which purpose has been altered to a ninja's purpose. Bells are often used by sound shinobi, tied to senbon needles, and thus used to fake the opponent. Basically, when a needle with a bell attached is thrown, the opponent dodges, but then the user begins throwing ones without bells along with the ones with bells, and the opponent will not dodge the needle, since he dosent hear the bell. A very old technique really, most notice it on sight.

Name: Bandages
Appearance: long strips of gauze or fabric
Rank: (this may not exceed the rank of your character, remember)
Special Abilities: (if the weapon is special in any way, provide how it is here)
Origin: Bandages can vary from simply covering wounds to having detailed kanji drawn out upon them to amplify ones healing speed. Again, mainly wielded by medical specialist, Bandages hold many everyday uses, some taijutsu users have also been shown to use them as wrappings and in their techniques.

Name: Breathing apparatus
Appearance: A facemask with two oversized filters on either side strapped to the head, usually black
Rank: D
Special Abilities: filters out airborn poisons and extended time underwater
Origin: simple device that fits over the mouth of the user. It can partially scrub tainted air to provide the user protection from gases and poisons, affording the user a few extra minutes of precious air. Its most important use is specifically for allowing breathing under water. This comes in several styles. The device seems to be a favorite of water specialist Cloud, Rain and Mist nins

Name: Communications unit
Appearance: a black earpiece attached to a small microphone with a set of dials and buttons on the side
Rank: D
Special Abilities: wireless communication
Origin: The basic communications device, the frequencies can be changed at the drop of the dime, but due to its simplicity anyone can tune into the broadcasts. Certain Frequencies have been known to actually be charged with chakra for high security between ANBU units. Attaches to the ear with a small microphone extending towards the mouth.

Name: Palm claws (ninja cat claws)
Appearance: wooden blocks strapped to the hands with a metal piece and spikes facing outward from the palm
Rank: D
Special Abilities: none
Origin: A climbing tool designed to be worn on the hands, being small leather strap connected around the wrists. The claws enable ninjas to climb walls and trees and can be used for self defense.

Name: Foot spikes
Appearance: a metal bar fitted to shoes with large metal spikes on it
Rank: D
Special Abilities: none
Origin: A row of four spikes that can be worn on sandals, strapped around the foot. They help ninjas to climb walls and trees and can be used for self defense.

Name: Exploding tag
Appearance: Rectangular slips of paper with seals drawn on
Rank: C
Special Abilities: Explosive
Origin: An add-on to kunai, though it could be added to a variety of things. Explosive tags are papers with seals inscribed upon them that, when making contact or upon the user's will, causes the seal to errupt and explode, damaging all the surronding. The blast radius is large, and if struck, and opponent would most definitely be severly injured.

Name: Smoke bombs
Appearance: Small spheres with a darker color kept in pouches
Rank: D
Special Abilities: creates a smoke screen
Origin: More common than the poisonous bomb, yet still hardly used. A smoke bomb makes a veil of smoke appear from its contents, making the opponent, unable to find you. Though, the same effect lies on yourself. This is really used to catch opponents off guard and get in some extra attacks.

Name: Gas grenade
Appearance: larger canisters with lids that have rings in them, the rings are pulled before the canister is thrown
Rank: C
Special Abilities: greater smoke screen, can be fitted with poisons (separately)
Origin: A bigger, heavier yet more effective gas weapon than the smoke bomb. It is a small metal canister that contains thick black smoke. When the pin is pulled out, it detonates after a few seconds. The smoke coming out from the grenade covers a larger area and lasts longer than the standard smoke bomb.

Name: Gourd/container
Appearance: typically a rounded shaped container either a sphere or “peanut” like shape usually held with a strap and sealed with a cork.
Rank: D for small containers C for large
Special Abilities: (must include what the gourd is full of)
Origin: Simply a container to hold something a shinobi requires to fight. It could also be used to hold water for Mist shinobi, sand for a Sand shinobi, or even clay for a Stone shinobi. Its up to the user, really. These gourds come in two varieties, small which are useful for holding liquids and typically attached to the user via a belt at their waist. The large gourds are typically worn on the back, which can hold vastly more material.

Name: Kaginawa
Appearance: An iron grappling hook on a long rope. Useful for climbing and apprehension.
Rank: E
Special Abilities: none
Origin: Made for scaling walls and higher trees, uncommon as most ninja learn to do so by other means

Name: Flash-bang
Appearance: a larger brown sphere wrapped in brown paper seals
Rank: C
Special Abilities: Explodes in to a large flair
Origin: Another rare item, used mainly by Nara's this time. The light flash, also referred to as the light bang is basically a large ball, that, when on impact, creates a massive light that blinds opponents. Naturally its advantages are obvious, though in the hands of a Nara, one could easily manipulate their shadow to any form. Quite a useful item indeed.

Name: Solder pills
Appearance: Small black pills
Rank: B
Special Abilities: increased stamina and chakra flow
Origin: One of the more common pills. A soldier pill is said to allow a ninja to battle for three days and three nights straight. Though in truth their effects are not as significant, their ability to restore a users stamina still make them an extremely useful item on the battlefield. While this does allow the user to gain a short stamina boost, it cannot go beyond human limits. Taking two soldier pills within an hour of each other is dangerous, and taking a third may cause death.

Name: Brush and ink
Appearance: A regular calligraphy brush with a container of black ink. Without the techniques for it its only use is at a writing instrument.
Rank: E
Special Abilities: none (used with scrolls commonly)
Origin: Normally used in Fuujitsu (seals) or some summons the pen and ink can also be used for its own unique style of jutsu

Name: Ointments
Appearance: Small marked tubes
Rank: C
Special Abilities: medical purposes (please specify in your character)
Origin: Ointments hold many variations. Many are used to quicken ones healing or to sooth pain. Really, these are normally carried by medical specialist, but one may carry them for just an emergency.

Name: Puppets
Appearance: (depends on the puppet, sometimes humanoid sometimes not though traditionally made of wood and loaded with hidden weapons)
Rank: E-S (depends on the amount of features and materials used to create the puppet as well as the rank of the user)
Special Abilities: (depends on what weapons are installed in the puppets body)
Origin: One of the more complex weapons of the ninja world, puppets are moveable structures with bodies limbs and weapons that a puppeteer ninja can control with chakra strings, masters of this can use more than one puppet at a time.
Note: make sure to disclose all materials mechanisms and weapons in your puppet before submitting it as well as fully describeing its body type and apperance

Name: Ninja Beasts (pets)
Appearance: (depends on the animal)
Rank: E-S (depends on rank of ninja)
Special Abilities: (depends on the beast, all jutsu must be the same rank of ninja)
Origin: Some clans of ninja and indeed some individuals take to training animals to fight along side them, though typically they use taijutsu some can be trained to use ninjutsu as well and often they share a mental link with their human partners
Note: Use the summon sheet when submitting a beast partner

Name: Shakuhachi (Bamboo Flutes)
Appearance: a hollow wooden flute made of bamboo
Rank: D
Special Abilities: none
Origin: Flutes are known to be a common musical instrument, though, in the hands of one skilled in genjutsu it can become a deadly weapon. A well known example being Tatuya of the sound. This unique weapon holds many powerful techniques and with it a powerful summon. Indeed, one willing to take the time to learn and master this weapon, could hold quite a powerful force within their very hands.

-Poisons-

Name: Hallucinogenic Poison
Appearance: A purple gas or liquid
Rank: C
Special Abilities: causes blurred or doubled vision and even mild hallucinations
Origin: One of the few poisons that can be administered either through inhalation, or via injection, likely through cuts delivered by poison coated weapons. This poison in sufficient doses can cause blurring of vision, and in severe cases even mild hallucinations which can vary between victims. Several glancing cuts from a kunai or other item coated with this poison can be enough to cause blurring of vision, but direct unguarded strikes can cause it almost immediately. The poison may also be released in a gaseous form from small glass vials, however prolonged exposure is required in order for it to have any significant effect, and even then they will likely take longer to produce symptoms. Effects usually disappear after three posts.

Name: Lingering poison
Appearance: A green liquid
Rank: B
Special Abilities: Causes flu like symptoms
Origin: This poison must be introduced into the bloodstream specifically, but only a small amount is necessary for its effects to be felt. The poison often takes several minutes to work, but once it does the target will feel a rapid increase in body temperature, followed by an intense feeling of nausea. This is generally the peak of the symptoms seen, though the high temperature will often cause the target to sweat intensely and can lead to dizziness if steps aren't taken to avoid dehydration. This poison isn't life threatening, nor is it so debilitating that one may be incapable of fighting, but the effects linger for a great deal of time. In cases of significant exposure it can take up to two days for the effects to subside, though bouts of nausea can continue for up to a week in some instances.

Name: Sleeping gas
Appearance: A blue gas or liquid
Rank: C
Special Abilities: Causes victims to lose consciousness
Origin: A common poison which is administered though inhalation, the victim will experience sudden fatigue early on, followed by a subtle numbness and eventually blurred vision and total loss of energy before succumbing to a very sudden, deep sleep. There are no lasting effects to this, it is merely used to put opponents to sleep for periods of time. (6-10 posts)

Name: Numbing poison
Appearance: A green liquid
Rank: D
Special Abilities: A tranquilizer
Origin: A poison which, once introduced to the bloodstream totally numbs the effected area for a longer period of time (almost an hour) rendering limbs unable to move as if asleep, it is used to disable an opponent with out harming them so they might be taken in alive or subdued more easily, if the poison is introduced to the neck back or torso it will cause fatigue and even loss of consciousness in some victims. This poison also makes a very good anesthetic for medical ninja though they usually use Jutsu to lessen pain and put patents to sleep.

Name: Corrosive poison
Appearance: A bright orange liquid
Rank: C
Special Abilities: burns injuries to worsen them
Origin: when an injury is dealt with a weapon laced with this poison it causes the injury to burn painfully and actually widen and worsen the wound causing it to have a reputation as being particularly horrific, the corrosion is slow but persists until the injury is flushed with cool water and can become very severe if not treated

Name: Torturous poison
Appearance: A dull ugly brownish liquid
Rank: C
Special Abilities: Causes immense pain
Origin: This poison is a very rare and has a particularly terrifying reputation, the poison must be introduced in to the victims bloodstream and while it does not harm the victim phisicaly but causes a very intense pain for a period of time, this typicaly disables the victim from the sevear pain they are feeling and often ends battles quickly, this poison will however wear off by the end of the day (thread) but gets its most sevear before fadeing away

Name: Lethal poison
Appearance: a black liquid
Rank: S
Special Abilities: lethal
Origin: As the name suggests this particular poison is made solely for killing. Even a small amount of this poison can be enough to kill a person, though the speed at which it works is greatly dependant on how much a person is exposed to. With a large degree of exposure (such as a poison coated kunai being shoved into your stomach), death can result in a matter of minutes if no help is received, but glancing strikes require substantially greater time to kill, often between two - five hours. This particular lethal poison is considered a good one for use in assassinations purely because the target will often fall unconscious before dying, and any trace of it quickly disappears within six hours of the targets death, as such it can often make a persons death appear to be of natural causes. Additionally the poison may be introduced orally, though its efficacy is somewhat lessened, often requiring the users entire supply of poison (one small glass vial) be used, resulting in death between 5 minutes and 1 hour, the time varying between targets.
Note: This poison can only be used once a thread. Permission from the victim's owner must also be given.

-Concealed weapons-

Name: Wrist blades
Appearance: concealed when not in use, appears as blades coming from the wrists when in use
Rank: D
Special Abilities: none
Origin: The most common concealed weapon. A ten inch blade is placed on each side of the arm. When activated, the blades move up to the top of forearms before moving forward.

Name: Foot blades
Appearance: concealed when not in use, appears as a small blade coming from the shoe or foot when in use
Rank: D
Special Abilities: none
Origin: A small spike hidden below the sandal and can be pulled out either to front or back of the foot, generally used to give kicks a dangerous edge.

Name: Elbow blades
Appearance: concealed when not in use, appears as blades protruding from the elbows when in use
Rank: D
Special Abilities: none
Origin: Placed on the elbows, small mechanisms are hidden where long sharp spikes can be extended out to cut and stab enemies.

Name: Ankle blades
Appearance: concealed when not in use, appears as a blade pointed down across the foot from the ankle when in use
Rank: D
Special Abilities: none
Origin: one of the more obscure concealed weapons, similar to the wrist blades although these are placed around the ankles. They are eight inches long and cannot be used while the person is standing on the ground but can only be used when the leg is in the air.

Name: Knee blades
Appearance: concealed when not in use, appears as a pair of spike like blades protruding from the knees when in use
Rank: D
Special Abilities: none
Origin: Similar to those on the elbows, one spike points straight upwards while another forward out from the knee cap. Can be used to cut and stab enemies when kicking and kneeing them.

Name: Fukiburi
Appearance: very small needles
Rank: C
Special Abilities: none
Origin: Fukiburi are the senbon's little brothers. Small needles about three inches long, and ment to be hidden inside the user's mouth for a surprise attack. By themselves they can't do much damage at all, but these are usually coated with a simple poison that inflames the small puncture they make and amplifies the wound into a size consistent with regular senbon, and shuriken.

Name: Needle shooter
Appearance: 5 small individual mechanisms are put around the lower arm with the help of 5 leather belts. Each mechanism hold 1 small needle that are fired by pulling and releasing strings behind them.
Rank: C
Special Abilities: fires needles ten yards longer and three times faster than they can be thrown
Origin: an advancement on senbon needles these are used when precise accuracy is need as needles fire with one are much harder to doge, typically coated with poison.

Name: armor spikes
Appearance: pieces of metal that cover the users arms or legs
Rank: C
Special Abilities: none
Origin: Amour that also acts as weapons. Pieces of metal plates covers the wearer's lower arms and lower legs. They can eject multiple one inch long spikes that are very helpful when fighting Taijutsu specialists. Enemies who try to block or attack the carrier with Taijutsu can get their limbs cut badly.

-Armors-

Name: Shin guards
Appearance: Metallic plates worn on the sins strapped to the legs
Rank: D
Special Abilities: none
Origin: Simple metal plates that strap around one's shin. They come in various shapes and sizes, from ones that way up to 2 pounds and go outside of clothing to thin ones that go under clothing.

Name: Arm guards
Appearance: plates of metal strapped to the forearms
Rank: D
Special Abilities: none
Origin: Metal plates that cover the arm from the shoulder to an inch before the wrist. They can either strap around the arm using cloth, or be fitted to the arm and be placed on like putting one's arm through a tube. They come in various thickness, shape, and size

Name: Spiked boots
Appearance: Larger metal soles of shoes with many sharp spikes underfoot
Rank: C
Special Abilities: none
Origin: Large black boots with metal spikes on the sole's. Good for keeping one's grip on the ground, or rock climbing. The boots weigh about 3 pounds each, and are made of rubber, leather, and cloth. To make sure they stay on, the top has a strap and buckle while lower down there are laces.

Name: Helmets
Appearance: Anything worn to protect the head
Rank: D
Special Abilities: none
Origin: often times the head is a target as it sticks out of cover easily and typically has a reflective headband on it prompting more ninja to desire added head protection though not generally preferred as it limits visibility.

Name: Body armor
Appearance: (depends widely on how much it covers)
Rank: C
Special Abilities: none
Origin: A piece of metal used to cover the abdomen and chest. They come in a variety of shapes and sizes, and can be worn either outside or inside of clothes. Most often, they are strapped around the body with cloth, however some people prefer the full body protection including the back. Good against defending against stab and slash wounds, and projectiles.
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Rasher204

Posts : 41
Join date : 2010-09-28

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