Karyuudo Taizen's Development

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Karyuudo Taizen's Development

Post  Dustfinger on Sun Sep 26, 2010 1:24 pm

Name: Karyuudo Taizen

Age: 20

Loyalties: Criminal

Rank: S-rank criminal

Element: Lightning, Fire

Personality: Karyuudo is very twisted. He idolizes human suffering and gets a real kick out of it. He acts as hired ninja; doing jobs for the highest bidder. He does not fear death. He actually considers it as a relief to those suffering. He only kills if its required; he doesn't like to ends other's suffering. He has a reputation as a smooth talker. He has picked up many women with his words, but he has no sense of loyalty or attachment and leaves them in the end. He is literally insane, suffers from PTSD, and has a bad case of Schizophrenia.

Appearance: Karyuudo has short, black, spiky hair and bright blue eyes. He is muscular, but no over developed. He isn't particularly tall, about 5' 8". He wears an orange tank top and black jeans.

History: He was born in the Village Hidden in the Sound and was able to reach the rank of Jonin before becoming a criminal. One day, someone broke into his family's home and forced him to watch as they were brutally tortured and eventually killed. Karyuudo was one of the ones that didn't get mental therapy and he went insane. He suffers from PTSD and even Schizophrenia. He also became obsessed with suffering.

Weaknesses: Women. His PTSD and Schizophrenia can also be considered a weakness. If he has an attack then he won't be able to fight at all. He also gets flashbacks from the PTSD and mistakes things due to the Schizophrenia.

Tools/Weapons: He fights with three puppets; Kutsuu, Ningeku, Kurushimeru, and Totan. He has reached the final level of puppet mastery and can now control up to five puppets at once. He no longer carries the puppets on his back, but keeps them in a summoning scroll.

Kutsuu: Kutsuu, literally 'pain', does exactly what his name suggests. His joints are filled acids, needs, and other very sharp things. It can also launch shuriken and Kunai from mechanisms in its mouth and hands. As for appearance, all three look almost identical to Karyuudo. This is to disguise them. Kutsuu is the slowest moving of the three due to all the extra weight it carries.

Ningeku: Ningeku, literally 'suffering;, is a mix of the other two. He is equipped with many needles that are covered in fast-acting painful poison. The poison does not kill the victim; it causes them excruciating pain and reacts almost momentarily. It also sucks the energy from the victim. Ningeku, when affected by chakra, has incredible strength. Its capable of throwing enemies great distances, picking them, and the like. His palms have a mechanism in them that extends two long blades from them. Ningeku also has a long steel-wire which is used to immobilize the enemy.

Totan: Totan, literally 'misery', is by far the most deadly and is therefore used the least. Almost every one of his joints has a trigger which causes a tiny needle to extend from the joint. The needle is covered in super toxic, slow-acting poison. This is why he is aptly named; Karyuudo tells the opponent that he has been injected with the poison. Its sure death for the victim and they get to spend their last few hours in misery; knowing that their death is sure. There is a cure for the poison, but its almost impossible to find.

Kurushimeru: Kurshimeru is the first of Karyuudo's puppets that don't look almost identical to him. Kurushimeru is humongous wolf puppet with a large chassis inside. Karyuudo sits in this chassis and control Kurushimeru from the inside. Kurushiumeru stands at about 20' high and looks like your typical wolf. Karyuudo even covered in fire and lightning resistant 'fur'. Kurushimeru claws basically consist of four long katana blades extending from his 'feet'. Unlike a normal wolf, the claws are retractable. They can also have a sleeping poison cover them. Kurushimeru's fangs are much like his claws in that they basically consist of rows of tanto. These too are covered in sleeping poison. Deep inside Kuruishmeru's mouth is a mechanism that allows him to fire Yari out of his mouth. The tips can be doused in the sleeping poison. Kurushimeru's back, stomach, chest, and legs are also covered in hidden mechanisms that allow him to fire kunai and shuriken.


They have many combination attacks. Each can also be affected by Lightning and Fire in order to strengthen their offensive abilities.


Last edited by Dustfinger on Tue Oct 12, 2010 10:34 pm; edited 2 times in total
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Re: Karyuudo Taizen's Development

Post  Dustfinger on Sun Sep 26, 2010 1:59 pm

Karyuudo's Jutsu:

Electric Barrage Jutsu: All three puppets become electrically charged. This can greatly increase the movement speed of the puppets.
Rank: C

Flaming barrage Jutsu: Same as above, but with fire instead of electricity and does not have the added speed effect.
Rank: C

Puppet Clone Jutsu: Karyuudo clones the puppets. He can create up to three clones in any combination of the three puppets. He can also clone himself.
Rank: C

Needle Rain Jutsu: Kutsuu leaps high into the air; his jump reinforced with chakra. Then he releases a massive rain of needles on the ground. The area of effect is about 50' in diameter. It also has several sub-categories.
Rank: B
Sub-category 1: Acid Needle Rain Jutsu: Same as above, but the acid mixes with the needles. The needle is partially eaten by the acid, but will still eat away at human skin if contact is made.
Rank: B
Sub-category 2: Poison Needle Rain Jutsu: This category is only used with Ningeku. Everything is the same, but Ningeku releases the needles which are tipped with a fast-acting paralytic poison. If the needles just touch the opponents skin the poison will be absorbed and the victim will be hit with excruciating pain and paralysis within moments. The paralysis lasts for two posts, but the pain will continue till long after the paralysis ends.
Rank: B

Acid Rain Jutsu: Kutsuu leaps high into the air; his jump reinforced with chakra. Then he releases a down-pour of acid onto a 50' diameter area.
Rank: B

Supercharged Puppet Jutsu: All three puppets' strength and speed are greatly increased by Karyuudo's chakra for five posts.
Rank: B

Shocking Touch Jutsu: Can be used by any of the three puppets or even Karyuudo himself. The user grabs the foe and releases a heavy dose of electricity. Can only be used after Electric Barrage Jutsu has been active, unless Karyuudo himself uses it.
Rank: C

Breath of Fire Jutsu(I know this already exists, but I can't find the original name.): One puppet, or Karyuudo, releases a massive breath of intensely hot flames. Can only be used after Flaming Barrage Jutsu has been activated, unless Karyuudo himself uses it.
Rank: C

Combination Jutsu:

Wrath of the Puppet: Ningeku immobilizes the enemy using the steel-wire that he carries with him. The chain is reinforced with chakra in order to prevent the foe from breaking free. Then Ningeku releases one of his blades; soaked in the poison her carries. He stabs the restrained foe a single time. Kutsuu also makes a similar move, but he fires a spray of needles at the restrained foe. These needles are soaked in the acid that he carries. The steel-wire disintegrates due to the acid, thus releasing the foe, but the foe is released only a moment before Totan fires a tiny, poisoned soaked, needle at the foe. The poison from Totan will kill the opponent if it hits. Totan is not always used in this jutsu as Karyuudo prefers suffering over death.
Rank: A

Red Herring: Karyuudo uses puppet clone to jutsu to make a combination of any three clones(he does this where the opponent will now see them). Then all three clones charge the opponent. Kutsuu and Ningeku make a stealthy approach during the clone's assault. Kutsuu will do one of three things: throw an acid-tipped kunai, throw a shuriken covered in acid, or fire a needle coated in acid. He aims these for vital parts of body; namely the eyes. Ningeku does a number of similar things, but these are covered in the fast-acting poison.
Rank: A

Kutsuu Kutsuu Launcher: Karyuudo uses Supercharged Puppets Jutsu in order to increase the strength and speed of all three puppets. Kutsuu grabs the opponent, possibly with steel-wire(depends on distance), and throws him/her high up into the air, straight at two fast-acting poison tipped blades extended from Ningeku's palms. Ningeku is located directly in the path of the opponent after being thrown. Once the blades make contact Ningeku kicks downward, sending the foe back towards the ground. The kick is strong enough that the foe's body may cause the earth below to crack slightly. Then once the foe is back on the ground Kutsuu stabs him with a acid-tipped Kunai. This jutsu also has two sub-categories.
Rank: A
Sub-category 1: Shocking Kutsuu Kutsuu Launcher: Same as above, but all portions of the attack have an added shocking effect. Electric Barrage Jutsu must be active in order for this to work.
Rank: A
Sub-category 2: Flaming Kutsuu Kutsuu Launcher: Same as above, but all portions of the attack have an added burning effect. Flaming Barrage Jutsu must be active in order for this to work.
Rank: A

Rain of Terror: A mix of Acid Needle Rain Jutsu and Poison Needle Rain Jutsu, but the are of effect is about 70'-75' in diameter.
Rank: B

Rage of the Inferno: Any combination of three out of Karyuudo and his puppets uses Breath of Fire Jutsu.
Rank: B

A Shocking Experience: Kutsuu immobilizes the foe using his steel-wire. The steel-wire is reinforced with chakra in order to prevent the foe from breaking it. Then all three puppets use Shocking Touch Jutsu. The amount of electricity delivered is immense and the attack will both shock and burn the foe. It also results in a temporary paralysis(one post).
Rank: B

Shocking Inferno: A mix of Rage of the Inferno and A Shocking Experience; Kutsuu immobilizes the foe in the same manner as in A Shocking Experience. Then all three puppets use Shocking Touch Jutsu and Breath of Fire Jutsu. The foes receives an immense amount of electricity and is engulfed in flames. The foe it not paralyzed at the end of this attack.
Rank: A

Temporal Confusion: Karyuudo is able to switch places with one of his puppets but it must be one of the ones that are identical to him. The foe does not know he has done this. (This jutsu can only be used once every 15 posts made by myself)
Rank: B

Puppet Augmentations: All of the augmentations listed here are explained below. These are all at their maximum level.

Tanto: Totan has been augmented with Lifelike Puppet, Puppet Agent, and Enhanced Puppet Senses.
Kutsuu: Kutsuu has been augmented with Lifelike Puppet and Enhanced Puppet Senses.
Ningeku: Same as Kutsuu.
Kurushimeru: Kurushimeru has been augmented with Heavy Puppetry.

Enhanced Puppet Senses

Description: Akin to Heavy Puppetry, this technique augments a single Puppet, which may not then be altered. It may not be used on a Puppet that has undergone the effects of Heavy Puppetry. Particularly good for spying, this allows a Puppet Master to experience all five senses through his Puppet. In terms of sight, the Puppet Master redesigns the puppet to have the equivalent of eyes in multiple places on the body, giving visual information in a range of 360 degrees. The sense of smell is enhanced to magnify faint scents, detect poisons hidden in or on other items, and recognize individuals by scent, thus rendering most disguises null. The sense of taste is there, but mostly cosmetic. Hearing remains unchanged. The sense of touch is not only available but very sensitive, able to feel the slightest cracks in walls or read ink on paper through the indentions.

All of these senses include a failsafe. Anything that would override a sense and conceivably harm the Puppet Master (sudden bright lights, noxious smells, damage to the puppet) triggers the momentary switch for that sense, filtering out the problem. This technique may be taken multiple times, but each time it must apply to a different Puppet. If the Puppet is destroyed, a replica must be created for it to recieve the benefits of this technique. When applied to a Puppet, its description must be altered to show that this technique was used.


Puppet Agent

Description: Puppet Agent augments one specific Puppet at a time, much like Enhanced Senses and Heavy Puppetry. This technique, however, can be used in conjunction with either of those techniques; an Agent may be one of destruction or one of espionage, so to speak. This technique allows the Puppet Master to control this Puppet at any distance and furthermore the ease of control is such that the Puppet Master can be engaged in any other activity whilst controlling the Agent. Thus, the Master could be enjoying a fine dinner as his Agent several countries away is reading through stolen documents, he could be giving a lecture at an Academy as his Agent is committing assassination, he could be tortured while his own Agent is on its way to save him. The Agent has no intelligence of its own, the Master is simply that adept at processing information and controlling his creation.

This technique may be taken multiple times, but not more than three times. Each time it increases the number of Agents the Puppet Master can control (to a maximum of three at once.) This does not allow a Puppet Master to exceed his maximum amount of Puppets (as this merely eliminates the range restriction between Master and Puppet.)

Lifelike Puppet

Description: While some Puppeteers have strived to make their Puppets lifelike as a means of disguise, this technique represents perfection. A Puppet augmented by this technique gains the ability to become indistinguishable from other humans. It is, in truth, an advanced form of Henge that is without duration. It may be turned on or off at will, and the technique can only be forcibly ended through the destruction of the Puppet. The Puppet will sweat, bleed, have a pulse, etc. This technique does not allow a Puppet to mask its size, however. A giant Puppet will seem like a giant man, for example.

This technique may be taken multiple times, and each time it applies to a new Puppet. Once applied, the Puppet cannot be changed (though this stacks with other Puppet Augmenting techniques, the most usual being Agent and Enhanced Senses.) If destroyed, a replica must be made to gain the benefits of this technique.

Heavy Puppetry

Description: While some Puppeteers may attempt to wield Puppets of immense size, the Puppet Master knows how to create a Giant in terms of both power and size. If the Puppet selected did not have a Large Chassis, it must be rewritten and reworked to show as much (the effects of a large chassis stack with this technique.) Once this process is complete, the Puppet may never be modified again. If destroyed, an exact replica must be made to gain the benefits of this technique. A Puppet Master cannot use multiple replicas of the Puppet at the same time...

The following are techniques that Karyuudo has mastered:

Deadly Strings

Description: With this technique, a Puppet Master's chakra strings gain the ability to cut as if they were wire.

Chakra String Master

Description: This technique doubles the amount of Chakra strings that a Puppet Master can set up as a trap. It can be taken multiple times, each time doubling the number of strings allowed
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